Oh no! I was busy working on level design stuff and forgot that I had to write this post.
Sorry folks, very bad on my behalf.
So, as John Oliver says, just time for a quick recap of the week…
We’ve been working on new test levels to try out the new mechanics that I spoke about last week. I was really hoping that we would have some new things to show off at Play by Play in a couple of weeks, but it doesn’t look like that’s going to be the case. We haven’t got anything built to the point that we’re happy showing it off yet. So we’ll be showing the same build that we used for PAX Australia. This is a bit disappointing, as we were hoping to have something new, but a lot of the work that we have been doing is on behind the scenes stuff, that doesn’t lend itself to easy display.
We had a quick team meeting this afternoon (well, 6 out of 8 of us did) and we discussed some of the problems that we are having with keeping working in situations where we aren’t able to meet up. So we’re going to trial online meetings and task allocations in an effort to communicate better and stay on target for development. Hopefully this will help us to keep development moving as we transition into a post-university phase.
I’ve booked accommodation and flights to New Zealand and will be in Wellington from Thursday 19th to Monday 23rd April. So if you’re going to be there, let’s try to meet up!
There wasn’t any uni over the Easter break, so I decided to take it easy and learn how to use Yarn Spinner (a narrative system for games) cos I don’t have enough to do already. So I’m making a small walking sim style game based on this very creepy SCP Foundation entry – SCP-087.
See you at the bottom of the stairs folks…