Mid Year Break 4: the Break Down

The last week was rough.

(And I know this is a bit of a theme of late, but this one was particularly rough).

We’ve been plugging away trying to come up with a new game idea, following the failure of our previous effort. There have been some interesting mechanics floated, and there have been some good efforts from some group members to find a new path forward, and that has been great.

However, during our time at The Arcade this week we spoke with Ken Wong, who has been tutoring us this semester.

Ken was interested in the mechanic that we had, but pretty much tore all of our game ideas apart.

And this really knocked me for six.

Hearing Ken say that we were again heading down a road to a rubbish game just left me questioning everything that we were doing. I was basically unable to do anything productive for the rest of the day, because I was just left unsure that anything that we were doing was any good.

And that’s pretty much where I have been all week.

I’m not sure that the new idea that we have is super solid either, but we don’t have any time to work through any other ideas. So we just have to hit this one as hard as we can and try to learn from this whole experience I suppose.


Now that that cheery reflection is done – what’s coming up for the next week?

We need to get our web presence up and running again. This is going to need a whole new website, as well as twitter and facebook accounts.

We need to really bed down our new design documentation, and work out precisely what is required in order to have a proper game up and running for open day at the end of July. This will include artwork, mechanics, levels built and tested, new UI, menus, the lot.

Time to get cracking.