Just going to do a quick post this week. Some of you may have seen during the week that I tweeted this:
Here's a tweet I sent out 1 year ago yesterday. Happy anniversary @LVLsquared You've certainly had one hell of a first year! https://t.co/pR5LaLIiJD
— Kip Brennan (@kipslife) June 22, 2018
It’s a little tough to pin down when exactly we started work on Level Squared, but it’s probably around about this time last year.
So, to celebrate, here’s a little selection of pics and highlights showing how the game has developed over time
First prototype:
First announcement:
We're excited to announce our redesigned game will be LEVEL SQUARED. Please follow for our progress as we get closer to PAX! #lvl2game 🤩 pic.twitter.com/7GIvKwYmKS
— LVL² (@LVLsquared) July 7, 2017
Our first #Screenshotsaturday of the new layout:
#screenshotsaturday Building levels and testing gameplay elements today. Getting ready for a public playtest next weekend! #SwinburneOpenDay pic.twitter.com/frcXurraX1
— LVL² (@LVLsquared) July 22, 2017
The initial look:
The transition to black:
Our design style for PAX last year
And how we are looking today
So there you have a very quick overview of how Level Squared has looked and changed over the last 12 months. We’ve put in a heck of a lot of work to get to where we are now, and we’ve had a lot of help from a lot of people as well.
Looking forward to finding out what the next 12 months brings!